Metaprogramming GPUs with Sh артикул 12949d.
Metaprogramming GPUs with Sh артикул 12949d.

Book DescriptionShading, as part of the creation of realistic computer-generated images, is currently bringing major advances to computer graphics, with important practical applications in computer game design and animation Shaders are a more sophisticated way of making 3D objects look more realistic While most shaders are created using ознет proprietary shading languages, Sh, a new open-source system, simplifies the shader programming process by making it part of the C++ language This book introduces Sh and describes how to program a GPU (graphics processing unit) using C++ to implement both basic and advanced shading techniques Readers of this book will be able to start writing advanced, modular shaders using Sh within a day!.  размеры:2004 г 307 стр ISBN 1568812299.